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pumpshot_details [2015/03/10 11:25]
shelgame
pumpshot_details [2015/06/24 18:42] (current)
shelgame
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 The PumpShot calculation for MAP is based on a time-averaged MAP calculation. If this average MAP has changed by a certain amount, then fuel is added based on the level of change. The PumpShot calculation for MAP is based on a time-averaged MAP calculation. If this average MAP has changed by a certain amount, then fuel is added based on the level of change.
  
-  * AvgMAP –> EnrichmentTimefromTemp_MAP (AETIME) is the time constant for the AvgMAP calculation. A higher time constant gives a longer-term average (and usually a higher ​DeltaMAP - see the next definition). ​+  * AvgMAP –> EnrichmentTimefromTemp_MAP (AETIME) is the time constant for the AvgMAP calculation. A higher time constant gives a longer-term average (and usually a lower DeltaMAP - see the next definition). ​
   * DeltaMAP –> DeltaMAP is the difference between the current MAP value and the calculated average MAP (AvgMAP). [DeltaMAP = MAP - AvgMAP]   * DeltaMAP –> DeltaMAP is the difference between the current MAP value and the calculated average MAP (AvgMAP). [DeltaMAP = MAP - AvgMAP]
  
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 For a bigger TB, I would actually start with the POSSLP table. Add PW in the operating temp range. For a bigger TB, I would actually start with the POSSLP table. Add PW in the operating temp range.
  
-Reducing THRTCN would actually have the effect of reducing ​the pumpshot, I think, because it would reduce the DeltaTPS value. Increasing THRTCN should also increase the PumpShot, as would increasing THRMAX.+Reducing THRTCN would actually have the effect of increasing ​the pumpshot, because it will allow filter TPS changes less resulting in a larger ​DeltaTPS value. Increasing THRTCN should also increase the PumpShot, as would increasing THRMAX.
  
 If increasing POSSLP doesn'​t seem to help, try increasing THRMAX, too. If increasing POSSLP doesn'​t seem to help, try increasing THRMAX, too.